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Hackathon 2.0 at the Philadelphia Museum of Art

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This week, we celebrated the judging of the month-long Dina Wind Power of Art Hackathon at the Philadelphia Museum of Art.

watching the judging (by Kotaro Fujita)

During pay-what-you-wish Wednesday nights in April, different teams came together to create games that utilized the Museum’s iBeacon technology and data from its art collection. Jake O’Brien of Flyclops and Shawn Pierre of Origaminc volunteered as advisors to all of the teams, some of whom had never worked on a game before.

Meanwhile, lots of Philly Dev Night regulars formed teams with one another and with strangers from all around the city!

Steven Shim and his team created Paint the Museum. Almando Santos, a developer on 2016 Dev Night jam winner, Food Fight, worked on bingo-style Artingo. Dev Night organizer, Kotaro Fujita, and friends created Arti.

Vibes team (from demo video)

Last but not least, Corey Arnold, Jason Corbett, and Josh Safran, each multiple-time monthly jam winners at Dev Night, created Vibes. They also took home the grand prize at the Hackathon: $2,000!

The judging panel was a diverse group of acclaimed Philly experts across several different fields, including education, tech, and art. It featured Sougwen Chung, Youngmoo Kim, Mjumbe Poe, Yasmine Mustafa, and Corinne Warnshuis. Top 5 finalists in the competition received helpful feedback and discussion from the panel, including criticism about what might become about the game prototypes in the future, and questions about how a game might impact a guest’s experience in the Museum.

Vibes in action (from demo video)

Vibes is described as “a game about leaving impressions. Players write and solve clues about works of art they find in the museum. If everyone solves your clue, you won’t score. If nobody solves, you won’t score. The challenge is describing a work in a way that’s neither too obvious, nor too vague.”

Judges seemed impressed by its simple interface, focus on player interaction, and encouragement to go out and notice new details in the Museum’s vast collection of artwork.

Philly Dev Night is thankful to Laura Webb, a software developer and organizer at the Philly Art Museum, who reached out to us when she was putting together the Hackathon.

We love seeing how games can interact with all kinds of other fields — whether it’s another creative medium, a nonprofit institution, or a social cause (see #ResistJam!).

Check out more details on the 5 finalist games here. Learn more about the Philadelphia Museum of Art. And of course, visit one of our meetups at Philly Dev Night; we are making new games all the time!


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